AI Insights · Timothy · October 2024
Top 5 2D Realistic Games on Unified Platform in France Q3 2024
Explore the performance trends of France's top 2D realistic games for Q3 2024, featuring notable shifts in downloads, revenue, and active users.
In the third quarter of 2024, the top 2D realistic games in France showcased diverse performance trends across downloads, revenue, and active users. Here's a detailed look at each game, based on data from Sensor Tower.
Doomsday: B.Duck by IGG.COM experienced a dynamic quarter with weekly revenue peaking at approximately $67.6K in late July before declining to around $56.2K by the end of September. Downloads saw a gradual decline from 21.7K in early July to 14.5K by the quarter's end. The game's active user base also showed a downward trend, starting at 49.5K and closing the quarter at about 40.3K.
8 Ball Pool™ from Miniclip.com maintained a relatively steady weekly revenue, ranging from approximately $13.9K to $20.2K, with a notable peak in early August. Downloads fluctuated, reaching a high of 19.9K mid-August and settling at 14.3K at the end of September. Active users remained robust, with a slight increase towards the end of the quarter, peaking at 283.9K.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. observed a peak in weekly revenue of $82.4K in early August, followed by a decline to approximately $70.8K by late September. Downloads decreased over the quarter, from 12K in early July to 7.2K by the end of September. The active user count followed a similar trend, starting at 74.3K and ending at 69.8K.
Business Empire: RichMan by NewPubCo, Inc saw a significant increase in downloads, peaking at 21.5K in early August before declining to 11K by the end of September. Active users grew steadily from 19.4K in early July to 65.7K by the end of September, marking a notable increase in user engagement.
Scrabble® GO - New Word Game from Scopely, Inc. experienced consistent weekly revenue, ranging between $9.9K and $13.1K. Downloads peaked in mid-August at 15.1K before tapering to 9.7K by the quarter's end. Active users showed a slight decline, starting at 162.1K and ending at 142.6K.
For more insights into these games and others, visit Sensor Tower.